/*
Script: Scroller.js
	Class which scrolls the contents of any Element (including the window) when the mouse reaches the Element's boundaries.

	License:
		MIT-style license.

	Authors:
		Valerio Proietti
*/

var Scroller = new Class({

	Implements: [Events, Options],

	options: {
		area: 20,
		velocity: 1,
		onChange: function(x, y){
			this.element.scrollTo(x, y);
		},
		fps: 50
	},

	initialize: function(element, options){
		this.setOptions(options);
		this.element = $(element);
		this.listener = ($type(this.element) != 'element') ? $(this.element.getDocument().body) : this.element;
		this.timer = null;
		
		this.bound = {
			attach: this.attach.bind(this),
			detach: this.detach.bind(this),
			getCoords: this.getCoords.bind(this)
		};
	},

	start: function(){
		this.listener.addEvents({
			mouseenter: this.bound.attach,
			mouseleave: this.bound.detach
		});
	},

	stop: function(){
		this.listener.removeEvents({
			mouseenter: this.bound.attach,
			mouseleave: this.bound.detach
		});
		this.timer = $clear(this.timer);
	},
	
	attach: function(){
		this.listener.addEvent('mousemove', this.bound.getCoords);
	},
	
	detach: function(){
		this.listener.removeEvent('mousemove', this.bound.getCoords);
		this.timer = $clear(this.timer);
	},

	getCoords: function(event){
		this.page = (this.listener.get('tag') == 'body') ? event.client : event.page;
		if (!this.timer) this.timer = this.scroll.periodical(Math.round(1000 / this.options.fps), this);
	},

	scroll: function(){
		var size = this.element.getSize(), 
			scroll = this.element.getScroll(), 
			pos = this.element.getOffsets(), 
			scrollSize = this.element.getScrollSize(), 
			change = {x: 0, y: 0};
		
		for (var z in this.page){
			if (this.page[z] < (this.options.area + pos[z]) && scroll[z] != 0)
				change[z] = (this.page[z] - this.options.area - pos[z]) * this.options.velocity;
			else if (this.page[z] + this.options.area > (size[z] + pos[z]) && scroll[z] + size[z] != scrollSize[z])
				change[z] = (this.page[z] - size[z] + this.options.area - pos[z]) * this.options.velocity;
		}
		if (change.y || change.x) this.fireEvent('change', [scroll.x + change.x, scroll.y + change.y]);
	}

});
